House of Mystery, #174

Published: May-June 1968

Cover

House of Mystery #174

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Issue Contents:
1 page horror-suspense
Credits
Story Notes

Per Joe Orlando, from an interview in Comic Book Artist #1: "Carmine gave me the book (House of Mystery) and I remember that I drew the first cover from Carmine's layout." On The Drawing Board #66, April 1968, credits Roussos with cover art. Nick Caputo suspects Orlando penciled and Roussos inked the cover. House of Mystery: The Bronze Age Omnibus Vol. 1 credits layouts to Infantino, pencils to Orlando, and inks to Roussos. Previous indexer credited Nick Cardy, who is erroneously credited in Showcase Presents: The House of Mystery (DC, 2006 series) #1 and the book The Art of Nick Cardy, along with Carmine Infantino and George Roussos on inks. Logo design credit from Dan Greenfield (through Mark Waid via 13th Dimension.com website, http://13thdimension.com/13-logos-a-gaspar-saladino-salute/, retrieved 7 August 2016).

The Wondrous Witch's Cauldron
Story 1 4 pages fantasy
Storyline

A witch's cauldron that brings it's owner fame, fortune, and long life passes from owner to owner.

Credits
The Man Who Hated Good Luck!
Story 2 6 pages fantasy

"Every man wants to be lucky..."

Storyline

In order to receive great fortune, Don Barker must reject three lesser strokes of good luck.

Characters
  • Don Barker
  • Jane
  • cloaked stranger
Credits
Story Notes

Phantom Stranger-esque character

Featuring Page 13

Story 3 1 page humor; horror-suspense

"You'd better hang on to your good luck amulets..."

Story 4 1 page
Characters
  • Lt. Hunter
  • Hellcats
  • Spectre
Story Notes

Comics on sale during March 1968. Small cover images for Our Fighting Forces #113 and Spectre #4.

Museum of Worthless Inventions
Story 5 6 pages fantasy

"All these crazy contraptions are scientifically impossible! Could this be... witchcraft?"

Storyline

Amos Todd sells tickets to his Museum of Worthless Inventions when he sees a flash of light come through the rain clouds. He shows a gold making machine and then a power pill which converts water to gasoline. He is surprised when the water suddenly bursts into flame. In the storm he helps a doctor's car with a power pill and water. He finds all inventions now work and fixes the hospital generator with a perpetual motion machine. Back at the museum criminals steal the gold making machine. Todd follows using mechanical wings which stop working as he lands. All machines return to uselessness.

Characters
  • Professor Amos Todd
Credits
The Court of Creatures
Story 6 9 pages adventure
Storyline

Mark exposes Governor Tarsus' plot to keep himself in power by scaring his people with the Cottswald Creatures.

Characters
  • Mark Merlin
  • Elsa
  • Cottswald Creatures
Story Notes

Writer credit from Showcase Presents: The House of Mystery (DC, 2006 series) #1.