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Storyline: A mouse scares a group of girls playing croquet, clearing the way for the Scouts to play baseball.
Storyline: Big Dan Dunkel escapes from prison and he and his accomplices stumble across the Scouts' campground. Dunkel turns out to be a perfect twin of Scoutmaster Johnson and tries to impersonate him to avoid the law.
Storyline: The Scouts have to play host to the girls from Camp Jo-May.
Storyline: Farmer Brown tells a tale of a bear that used to live in area of the Scouts' camp, leading Wimbish to have a dream about bears.
Storyline: The rest of the scouts are mystified when Snackbar is playing house with the girls.
Storyline: The Scouts deliver a suit from the cleaners to Mrs. Greenleaf, who lives in a house that once was a wax museum. She gives them a silver snuffbox that contains a series of mysterious notes.
Storyline: Scoutmaster Johnson helps an elderly lady across the street, but then hurts his back and the lady has to help him.
Storyline: When Jebby can't see because his hair is too long, Scoutmaster Johnson gives him a haircut. Then Jebby can't see because his hat has fallen over his eyes.
© 2026 Dollar Bin Longbox. All data courtesy of the Grand Comics Database.